Open Access
Table 1
A comparison of scene graph construction methods
| Methods | Relationships | Characteristics |
|---|---|---|
| Object triplet model | Co-occurrence among objects within the image | Offline or online construction, low computational complexity, suitable for simple navigation tasks. In real scenarios, simple categorization may fail to locate specific targets accurately |
| Instance triplet model | Co-occurrence among instances within the image | Online construction, middle computational complexity, suitable for instance-level navigation tasks. It is an area that has seen limited exploration, and there is a clear need for further research |
| Zone triplet model | Co-occurrence among objects under the zone | Online construction, high computational complexity, suitable for complex navigation environments. It holds significant potential for broader development and application |
| Image triplet model | Temporal sequence relations between images | Online construction, higher computational complexity, suitable for more complex navigation environment. It demands substantial computational resources, and with limited existing research |
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